I needed a break from my larger project so I decided to make this for fun. I drew the normals in photoshop instead of baking from a high-poly mesh to achieve the Overwatch look. Thiago Klafke from Overwatch-Blizzard made some great tutorials on how to build this way.
Specs:
- 3.2k tris
- 1k x 1k maps
- Concept by Andrew Menjivar https://www.artstation.com/artwork/ERLw2
normal drawing example
clip 1
3d viewer