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Stylized High-Pressure Door

I needed a break from my larger project so I decided to make this for fun. I drew the normals in photoshop instead of baking from a high-poly mesh to achieve the Overwatch look. Thiago Klafke from Overwatch-Blizzard made some great tutorials on how to build this way.

Specs:
- 3.2k tris
- 1k x 1k maps
- Concept by Andrew Menjivar https://www.artstation.com/artwork/ERLw2

still

still

Comparison of the original concept art versus my 3d rendition.

Comparison of the original concept art versus my 3d rendition.

wireframe

wireframe

normal drawing example

clip 1

3d viewer

texture maps

texture maps